
Last weekend, I decided to play Ys VIII: Lacrimosa of Dana on a whim. Let me tell you, this might be the most slept on JRPG of 2019.
How should I describe Ys VIII? At its core, it is an action-focused, semi-open world, Japanese role playing game. In layman’s term, Ys VIII is comparable to an anime-draped over Monster Hunter World with an appealing story.
Similar to the 1951 film titled Lost Continent directed by Sam Newfield, the game’s plot surrounds a lost island, untouched by human, and inhabited by ancient species known as Primordials (basically dinosaurs). The story starts with the main protagonist, Adol Christin, on a massive boat. As a thrill seeking adventurer, Adol is setting on his eighth journey to explore all nooks and crannies from the Romun Empire to the Vortex of Canaan. Having forced to travel through the game’s own Bermuda Triangle, our protagonist’s boat was attacked by a mysterious sea monster, resulting in the ship ‘s destruction, and throwing all members overboard.
The rest of the story has you traversing the Isle of Seiren where Adol washed up, in search for surviving members of the Lombardia (the ship you were on), and discovering vital assets to surviving on this foreign island. Rather than settling on a linear path to disclose the game’s story, Falcom decided on a mechanic that has the player backtracking to unlock new areas in previous locations to progress the story.
Not gonna lie, I was taken back by this approach at first. As seen in many service-based games that are focused on action-based gameplay while neglecting the task of delivering a story, this mechanic allows the player to repeatedly gather at a main hub, to then set out to take on incrementally more challenging monsters. “Ugh, this is going to suck”, I thought to myself after my first hour. Much to my surprise, this mechanic went perfectly hand in hand with the game’s story delivery. As soon as I was fatigued from all the charting that Adol has to do, the game immediately rewards you with a raid (where you will have to return to the main hub) where I could save and pause to do something else, or dive directly deeper into the plot.
Where the game shines the brightest, however, is in its combination of fantastic story telling and Ys’s franchise-defining action gameplay. To play Ys VIII is like admiring and devouring a delicious flan. The swiftness in which all six playable characters move and fight is proportionate to the flan’s smooth, shiny and silky texture. The game’s story is analogous to the rich and golden caramel, enhancing each enticing bite into the gelatinous egg custard.
Simply put, Ys VIII: Lacrimosa of Dana might be one of the best contemporary action-JRPG currently out on the market. The game’s combination of both story and gameplay delivers a satisfying, relax and yet challenging, roughly 40 hours of JRPG heaven. If you are a maddening JRPG fan as I am, you really are missing out by not having played this game.
